This fantasy novel set in France delicately weaves a modern juvenile’s ennui with Celtic history, situating a pouting teenager on the hills and inside the Saint-Saveur cathedral of Aix-en-Provence.
When our narrator, Ned, gets frightened, he thinks of a video game. “There was a silence; no one moved. This would be a good time to save the game, Ned thought. Then restart if my character gets killed.” ...